Sunday, November 28, 2010

Emma Watson Final

I finished reworking Emma Watson for my Demo Reel, please be sure to click the image as it's quite large/long.



Constructive Criticism is welcome but just know I won't have anymore time to work on this until after I graduate and that's only if I don't find a job immediately.  Review is this Thursday and I'm hoping to do well.

As a small bonus I wanted to include the Alphas that I hand painted and then used in zBrush, feel free to download them and use them in your own works, credit given would be nice too!

DDuckEmmaAlphas.rar

These are all tile-able and most work best with the stitch brush.

You'll need WinRAR, 7zip, or something similar to unzip the files.

Friday, November 26, 2010

Quick Update

For once I was really happy with the look of my WIP of Emma's texture so I just thought I'd pop in with this quick update to show it off :)


I realize she sorta looks like storm due to the eyes but i'm happy because it actually looks like her...at least to me anyways.

Thursday, November 25, 2010

A Small Break

I have taken a break from my sewer revisions to revise my model of Emma Watson, I was completely unhappy with my first version and it was the first thing I ever worked in within ZBrush so it's to be expected that it wouldn't be that awesome.  Originally she was nude because I did not have time (2 Week Deadline with learning of Zbrush) to model any clothes for her and I was one of the very few who finished texturing my model as well so I was ahead of the class up there with only a few others.  I worked on her face and am going to retexture it tomorrow, once I finished the touchups I decided to go ahead and model her dress, I chose the most elegant dress I had reference photos of and got to it, after about 6 hours I am very proud of my progress.

This is only a bust model by the way.

Please Click the photo for the Full Sized Version

Here are my references





Now for some quick grabs of my sewer level, the base textures are all done, just need to add in some grunge then import to unreal and light the scene...then add a camera track...all one week left to get my demo reel done in time for reviews this coming Thursday....woe is me.

These also have larger versions




Thursday, November 4, 2010

Sewer Asset Texture Update

It's been a bit since I last updated so I felt I should stop in and show some of my latest texturing escapades along with an updated normal map for the tarp/heavy cloth asset.


Please refer to my last post for some of the references used for these pieces. I included the cement bag from all angles since it has a different layout for each individual side and it took a lot of work to get all of that seamless and flawless, so I just duplicated it to show off!

I would upload my references for the pickax, shovel, palette, and crate, but I assume those are commonly seen objects to the point it's unnecessary.