Friday, January 27, 2012

Sushi Rolla! (Working Title)

I admit I have gone a bit dormant, I got very far on my building (see previous post.) It is fully textured, normal maps have been baked, and specular maps were well on their way to being finished.  However I was presented with an opportunity I had to jump for.  A fellow graduate of the Art Institute of mine and a good friend Ivan Arellano - proposed we create a mobile platform game to get our careers off the ground.  

So far progress has been well, there was a lot more to work through than we could ever imagine but things are getting close.  In the meantime I needed to take a break to release some of my work for the game thus far and hopefully generate a little bit of interest in it.

All of my assets are high-res assets as they will be pre-rendered for the final game engine. We will be releasing a demo APK file to show off these assets in game soon as well as a bit of gameplay.



Now a little about the game - Sushi Rolla is a platformer collection style game in which you pilot a possessed sushi roll.  Your goal in this game is to rescue your fellow sushi's friends from being eatin as of course they were all fish once.  Along the way plenty of other bits will no doubt get stuck to your roll, and you will end up trying to create the largest roll you can as a bonus objective.  Games will be timed with a goal size and a bonus size.  Currently there is only one story planned, but if successful, this will be turned into an episodic sort of adventure game.

Sunday, July 3, 2011

A Weekend Warrior

This weekend I kept up work on my building, being ever vigilant to get this done!

I finished up all of the high poly details, now it's time to block out the low poly, layout some UV's, and get to baking!

Before I get to all that though, I wanted to show off some of the stuff I've been hard at work to create, enjoy!

The base of the building without the HP details added in

Huge pic, please click
A few varied bricks that will be placed and tiled

The mortar that will be placed between the bricks, bricks have been tiled as a guide but are lower poly versions

Some detail work above the side door

Detail medallion on the very top of the building's trim
Goes between columns on some levels

A tileable garland for baking

On my polycount thread it was suggested that my previous detail pieces looked a little shaky.  While I couldn't start over entirely since I wasn't using any alphas (hand sculpting) I cleaned it up a good bit and felt it was worth reshowing.

Thursday, June 30, 2011

Modularity

My latest project in my effort to become gainfully employed, is this building that is located in Cincinnati.



My blockout is a mix of high poly along with blockout pieces, this is going to be imported and presented in UDK

The wires aren't final whatsoever but here they are anyways
Now for some of the good stuff - my sculpts for the detail pieces so far (click for larger)

Sunday, May 29, 2011

Druid Pillars WIP

Still looking for a good title on this piece, it's my latest WIP.  I am following the philosophy of work on pieces that are similar to where you would like to get a job - well my dreamjob would be at Bethesda working on the elder scrolls series, so hopefully this piece would make them proud, or at least be put in game haha.

Earlier Shots

Latest

Crits welcome, considering changing the color of the glow.

Tuesday, May 3, 2011

Cheytac M-200 Intervention Finished!

Hi again everyone, finished up the Intervention this last weekend, presentation can take so long to get it ready and update the site - anyways it's up now so go check it out and let me know what you think please!

Thursday, April 7, 2011

Cheytac M200 Intervention

This is my next piece for Next Gen Reality Pty. Ltd. - the Intervention.  This is the longest range sniper rifle in the world to date and is .408 Caliber.  Finished up the high poly and starting out on the low poly next, C&C welcome!

Ref -

Thursday, March 10, 2011

Glock 18 with Flashlight/Laser Attachment

Was limited to 1000 tri's for this one, ended up with 1314, CC welcome!

This was accepted by the company and I was told that it looked "absolutely excellent" - Next Gen Reality Pty. Ltd.
Click to enlarge