I started out my sculpt on my tree first using curves in maya, then extruding cylinders along the curves using polygons as a guide, then used that to export to zBrush and created my base out of zSpheres. Once happy with that base I began sculpting, this is what i've gotten so far and am about to start texturing, I am looking for critiques or suggestions for improvements.
Some of my reference
This one was shot by my lovely girlfriend
Emily
Now for the goods
Placed a box for the ground ref of where the roots will cut off
Some detail shots
Once again C&C are welcome!
Looks pretty cool so far. Keep it up!
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